As antidote to all the iPad2 hype, Cory Doctorow is pleased with his Lenovo ThinkPad X220, pleased as punch about how undramatic, yet graceful, his computing life has becomeThis article titled “My new Ubuntu-flavoured ThinkPad is computing heaven” was written by Cory Doctorow, for guardian.co.uk on Tuesday 17th May 2011 07.21 UTCThis week, I finally got my new Lenovo ThinkPad X220, the latest and skinniest in the Lenovo X-series of fast, skinny, rugged, all-black, no-nonsense machines. This – my third X-series ThinkPad – is shaping up to be everything I expected from the line and more: it is slim, 2.5cm (1in), configured with its smallest battery and very light – 1.5kg (3lbs 4oz) or so; size up to the biggest battery and you get eight or nine hours of work at a mere 1.8kg; snap on the “Slice” battery, which snugly fits underneath the machine, fattening it up to 4cm, and the weight goes to 2.5 kg – but the Slice delivers about 24 hours of continuous operation without plugging in.I haven’t yet taken the machine on the road, but 24 hours’ worth of battery means that I’ll be able to leave my mains adapter at home for the next all-day conference or travel day, which saves weight overall. It’s got a 64-bit, 2.7GHz Sandy Bridge processor, 8GB of RAM, and I’m about to slap in a 600GB Intel solid-state drive that’ll increase its speed and battery life even more.I had some snags getting this machine in, partly because of supply-chain problems with Japanese components from factories affected by the tsunami and earthquake, and partly attributable to Lenovo’s less-than-stellar ordering system, which stands in sharp contrast to the quality of its machines.I switched to ThinkPads full time in 2006, after owning practically every model of Apple PowerBook released to that date, starting with a PowerBook 145 in 1992 or so. They were generally good machines, design-y, and they ran the Mac OS, which was the only operating system I used on my desktop. I’d administered various flavours of Unix before then – some Silicon Graphics Irix machines, a couple Apple A/UX machines, and then a series of GNU/Linux servers – but by the time I bought my first ThinkPad, I hadn’t done anything Unix-y in years and couldn’t do much of anything without intense search-engine assistance.My ThinkPad switch was inspired by a desire to try out the Ubuntu flavour of GNU/Linux, which I’d heard great things about. So I downloaded the latest version of Ubuntu – Canonical, the company that oversees Ubuntu, does two releases per year – burned it to a CD and stuck it in the computer, and, a few minutes later, I was up and running. At the time, I promised to document my joys and frustrations with GNU/Linux, but a few months later, once I’d been soaking in the OS for a while, I went back over my notes and discovered that there was practically nothing to report on that score.For a week or two I did a lot of mis-mousing and mis-typing as I learned where Ubuntu’s equivalents to MacOS commands were. A few years later, I experienced the exact same sensation after we redid our kitchen and the builders insisted that regulations required us to move our cutlery and dishes to new places and I spent two weeks opening the cutlery drawer and finding myself looking at a load of pots and pans.One day, I woke up and I just knew where everything was, which is exactly what happened with my Ubuntu switch.The problem with writing about switching to Ubuntu is that there’s very little to report on, because it is just about the least dramatic operating system I’ve used, especially when paired with the extended warranties Lenovo sells for its ThinkPads. By this I mean that Ubuntu, basically, just works as well as or better than any other OS I’ve ever used, and what’s more, it fails with incredible grace.This graceful failure is wonderful stuff, and after a lifetime of using computers I’ve decided that it’s the thing I value most in my technology. Ubuntu is free – free as in beer, costing nothing; free as in speech, in that anyone can modify or improve it. That means that on those occasions where I’ve had a bad disk or some other problem, I could simply download a new copy of the OS, stick it on a USB drive and restart from the drive to troubleshoot and repair the OS. I don’t have to take a rescue disk on the road with me, don’t have to try to run out to the Apple store at 8:55PM to try to buy another copy of the OS before the shop closes. Anywhere I’ve got a working computer and an internet connection, I’ve got everything I need to fail gracefully.Ubuntu is a GNU/Linux “distribution” – that is, a carefully curated collection of free tools, gathered together, tested and packaged so as to provide an elegant, coherent computing experience. In this regard, it’s not so different from any other OS. There is a committee of design-oriented, thoughtful people who make aesthetic and technical decisions about what I should be doing with my computer and put them all together – this committee includes passionate users, developers and Canonical employees. Ubuntu has its own version of an App Store, though Ubuntu’s version, derived from a GNU/Linux project called Debian, has been around for years longer than the Apple, Android and Microsoft versions. Practically everything in it is free – and it’s been tested and reviewed and described to a nicety, so that whenever you have a need you can just search the Ubuntu Software Centre for something to solve your problem, evaluate the small list of returned options, find the app you want, click and install. If you don’t like it, you can install another.But this free business has serious knock-on effects in the graceful failure department. Ubuntu’s Software Centre can be instructed to spit out a simple list of all the apps (“packages” in Ubuntu-speak) you’ve installed. Any time you need to set up a new machine or recover an old one, you simply feed the list to the package manager and it will fetch all your apps and install and configure them without any further intervention. This is nothing short of miraculous when compared with the clumsy, desperate fumbling with original disks and serial numbers from the commercial software world. That’s what free-as-in-beer gets you.But free-as-in-speech also delivers benefits to the failing computer and its user: any time you want to do something with your computer that Canonical hasn’t countenanced (or has rejected), it’s pretty trivial to do so. You don’t have to jailbreak Ubuntu to get it to run unapproved software. In fact, Ubuntu allows you to add programs from unapproved third parties with the same Software Centre, and hooks those programs up to its automatic updater. For example, I subscribe directly to the updates to Banshee, an excellent, powerful, free, open replacement for iTunes. These updates tend to be a little ahead of the official Ubuntu releases, where each revision is tested before it is packaged and updated.This is “curated computing” at it absolute best: you get all the benefits of obsessive, bold design from a closely coordinated team that shares a coherent vision for the way the computer works. But you also get to disagree with them as much or as little as you want. You can sit down and use Ubuntu and it will get out of your way and just let you do whatever you want your computer to do for you, with no drama. But when you find the need to tinker, Ubuntu reveals as much configurability as you could care for, starting with installing unapproved programs and drilling all the way down to rewriting parts of the OS if you have the ability and desire to do so. It’s a system you can trust, but not a system that you must trust.I must disclose that Ubuntu’s founder, Mark Shuttleworth, once made a donation to my former employer, the Electronic Frontier Foundation, which helped fund my position at the time – there were no conditions attached to this funding – and that he subsequently personally commissioned a short story from me. Neither of these interactions had any bearing on my decision to try and continue using Ubuntu – I tried the OS on advice from Google’s Chris DiBona, and continued to use it due to my overall great experiences with the technology.Speaking of great experiences, I mentioned the Lenovo hardware warranty above. This as graceful as failure gets. For £127.44, I get three years’ worth of on-site, next-day, hardware replacement service. I used to keep two Powerbooks on the go at a time so that when one suffered a technical disaster I could switch to the other one while I waited one to three weeks for Apple to fix it. With my ThinkPad, I just call a toll-free number and the next day, or sometimes the day after, a technician comes to my office or hotel room practically anywhere in the world and fixes my computer. This warranty is provided through IBM Global Services – IBM flogged its ThinkPad business to Lenovo years ago, but held on to the services division – and it has been almost impeccable in the three or four times I’ve used it.Nine years ago, I quit smoking. My doctor asked me what I planned to think about when I craved a cigarette. I told him I would concentrate on the health benefits, and he shook his head. “You’re 31 years old. The major health benefit you’re going to get from quitting smoking is that you’re not going to get cancer in 20 or 30 years. That’s not going to shore up your willpower when you crave a cigarette tomorrow.” So I thought about it and realised that I was spending one or two laptops’ worth of money on cigarettes every year. And from then on, whenever I got a cig craving I just thought about all the lovely laptops I’d be able to buy in the years to come by not giving my money to the death merchants whose products were killing me. Every time I get a new lappie now, I get a real thrill, a funny phantom association with good health.I was once a computer hobbyist. I loved to geek out about computers. I can still really get into the subject, but for the most part, I just want to Get Stuff Done with my computer. I am pleased as punch to have arrived at such an undramatic place in my computing life. guardian.co.uk © Guardian News & Media Limited 2010Published via the Guardian News Feed plugin for WordPress.Thanks for subscribing to Andy Roberts blogMy new Ubuntu-flavoured ThinkPad is computing heavenRelated posts:SocialSoftwareWiki – Design Patterns of Social ComputingFree FTP Client Software – Using Filezilla to update WebsitesI opened my Mac mini
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I posted to distributedresearch.net
My new Ubuntu-flavoured ThinkPad is computing heaven
http://distributedresearch.net/blog/2011/05/23/my-new-ubuntu-flavoured-thinkpad-is-computing-heaven
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May 23 2011, 4:20am | Comments »
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I posted to distributedresearch.net
Facebook answers green critics with data centre design disclosure
Facebook the social network is to make energy efficient design secrets freely available, by open sourcing the information, in answer to green critics.
This article titled “Facebook answers green critics with data centre design disclosure” was written by By Iain Tomson and James Murray, Business Green for the Guardian Sustainable Business Network, for guardian.co.uk on Monday 11th April 2011 17.04 UTC Facebook has launched a major new initiative designed to share its server and data centre designs with rivals, in a move that the company claims could save enough energy to power over 100,000 homes. The Open Compute Project (OCP) will allow the wider IT industry to access the design secrets behind the social network’s new data centre in Prineville, Oregon, which the company says uses 38 per cent less power than existing server farms. Facebook chief executive Mark Zuckerberg said that engineers have been working for the past 18 months on new designs that would fit large-scale computing needs while significantly enhancing energy efficiency. “We want to share that knowledge with the industry and make server and data centre design open,” he said. “We’re trying to foster ecosystems for the development of business startups. It’s really cool. We’re not the only ones who need this hardware and by sharing there will be more demand for the stuff we need, which makes it cost effective.” Jonathan Heiliger, vice president of technical operations at Facebook, said that central to its strategy was power usage effectiveness (PUE), which is the ratio of power spent on computing versus that used to run and cool the facility. The ideal PUE is a rating of 1.0 – meaning 100 per cent of power went to computing – but data centres typically operate at a PUE of 1.5. Facebook’s new data centre operates at a PUE of 1.07. “A typical data centre consumes about $1m per MW each year, so this design would cut the annual power budget for an average site from $10m to $6m,” said Graham Weston, chairman at data centre provider Rackspace, which has worked on the OCP initiative. “We had [been] developing our own intellectual property around this issue, but will be flushing that to go with this open source design, because we believe in open source.” Facebook has deployed several customised designs and technologies at the new facility, including stripping out non-essential parts from servers and other systems, such as paint and logos – a move the company says has saved six pounds of materials per server. Switching just one quarter of US data centres to the specifications released by the OCP would save enough power for more than 160,000 homes, according to Facebook. The move follows a campaign orchestrated by Greenpeace called ‘Facebook: Unfriend Coal’ which has protested against the company’s reliance on coal power for its data centres. “If Facebook wants to be a truly green company, it needs to reduce its gas emissions,” Casey Harrell, a climate campaigner at Greenpeace, told the BBC. “The way to do that is decouple its growth from its emissions footprint by using clean, renewable energy to power its business instead of dirty coal and dangerous nuclear power.”
guardian.co.uk © Guardian News & Media Limited 2010 Published via the Guardian News Feed plugin for WordPress.
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April 11 2011, 12:23pm | Comments »
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I posted to distributedresearch.net
The internet is over
http://distributedresearch.net/blog/2011/03/15/the-internet-is-over
Oliver Burkeman went to Texas to the South by Southwest festival of film, music and technology, in search of the next big idea. After three days he found it: the boundary between ‘real life’ and ‘online’ has disappeared.
This article titled “SXSW 2011: The internet is over” was written by Oliver Burkeman, for The Guardian on Tuesday 15th March 2011 08.00 UTC If my grandchildren ever ask me where I was when I realised the internet was over – they won’t, of course, because they’ll be too busy playing with the teleportation console – I’ll be able to be quite specific: I was in a Mexican restaurant opposite a cemetery in Austin, Texas, halfway through eating a taco. It was the end of day two of South by Southwest Interactive, the world’s highest-profile gathering of geeks and the venture capitalists who love them, and I’d been pursuing a policy of asking those I met, perhaps a little too aggressively, what it was exactly that they did. What is “user experience”, really? What the hell is “the gamification of healthcare”? Or “geofencing”? Or “design thinking”? Or “open source government”? What is “content strategy”? No, I mean, like, specifically? The content strategist across the table took a sip of his orange-coloured cocktail. He looked slightly exasperated. “Well, from one perspective, I guess,” he said, “it’s kind of everything.” This, for outsiders, is the fundamental obstacle to understanding where technology culture is heading: increasingly, it’s about everything. The vaguely intimidating twentysomethings who prowl the corridors of the Austin Convention Centre, juggling coffee cups, iPad 2s and the festival’s 330-page schedule of events, are no longer content with transforming that part of your life you spend at your computer, or even on your smartphone. This is not just grandiosity on their part. Rather – and this is a technological point, but also a philosophical one – they herald the final disappearance of the boundary between “life online” and “real life”, between the physical and the virtual. It thus requires only a small (and hopefully permissible) amount of journalistic hyperbole to suggest that the days of “the internet” as an identifiably separate thing may be behind us. After a few hours at South by Southwest (SXSW), the 330-page programme in my bag started triggering shoulder aches, but to be honest it was a marvel of brevity: after all, the festival was pretty much about everything. We’ve been hearing about this moment in digital history since at least 1988, when the Xerox technologist Mark Weiser coined the term “ubiquitous computing”, referring to the point at which devices and systems would become so numerous and pervasive that “technology recedes into the background of our lives”. (To be fair, Weiser also called this “the age of calm technology”, implying a serenity that the caffeinated, Twitter-distracted masses in Austin this week didn’t seem yet to have attained.) And it’s almost a decade since annoying tech-marketing types started using “mobile” as an abstract noun, referring to the end of computing as a desktop-only affair. But the arrival of the truly ubiquitous internet is something new, with implications both thrilling and sinister – and it has a way of rendering many of the questions we’ve been asking about technology in recent years almost meaningless. Did social media cause the recent Arab uprisings? Is the web distracting us from living? Are online friendships as rich as those offline? When the lines between reality and virtuality dissolve, both sides of such debates are left looking oddly anachronistic. Here, then, is a short tour of where we might be headed instead: Web 3.0
“Big ideas are like locomotives,” says Tim O’Reilly, a computer book publisher legendary among geeks, embarking on one of the grand metaphors to which the headline speakers at SXSW seem invariably prone. “They pull a train, and the train’s gotta be going somewhere lots of people want to go.” The big idea O’Reilly is touting is “sensor-driven collective intelligence”, but since he coined the term “Web 2.0″, he seems resigned to people labelling this new phase “Web 3.0″. If Web 2.0 was the moment when the collaborative promise of the internet seemed finally to be realised – with ordinary users creating instead of just consuming, on sites from Flickr to Facebook to Wikipedia – Web 3.0 is the moment they forget they’re doing it. When the GPS system in your phone or iPad can relay your location to any site or device you like, when Facebook uses facial recognition on photographs posted there, when your financial transactions are tracked, and when the location of your car can influence a constantly changing, sensor-driven congestion-charging scheme, all in real time, something has qualitatively changed. You’re still creating the web, but without the conscious need to do so. “Our phones and cameras are being turned into eyes and ears for applications,” O’Reilly has written. “Motion and location sensors tell where we are, what we’re looking at, and how fast we’re moving . . . Increasingly, the web is the world – everything and everyone in the world casts an ‘information shadow’, an aura of data, which when captured and processed intelligently, offers extraordinary opportunity and mindbending implications.” Alarming ones, too, of course, if you don’t know exactly what’s being shared with whom. Walking past a bank of plasma screens in Austin that were sputtering out tweets from the festival, I saw the claim from Marissa Mayer, a Google vice-president, that credit card companies can predict with 98% accuracy, two years in advance, when a couple is going to divorce, based on spending patterns alone. She meant this to be reassuring: Google, she explained, didn’t engage in such covert data-mining. (Deep inside, I admit, I wasn’t reassured. But then Mayer probably already knew that.) The game layer
Depending on your degree of immersion in the digital world, it’s possible that you’ve never heard the term “gamification” or that you’re already profoundly sick of it. From a linguistic point of view, the word should probably be outlawed – perhaps we could ban “webinar” at the same time? – but as a concept it was everywhere in Austin. Videogame designers, the logic goes, have become the modern world’s leading experts on how to keep users excited, engaged and committed: the success of the games industry proves that, whatever your personal opinion of Grand Theft Auto or World of Warcraft. So why not apply that expertise to all those areas of life where we could use more engagement, commitment and fun: in education, say, or in civic life, or in hospitals? Three billion person-hours a week are spent gaming. Couldn’t some of that energy be productively harnessed? This sounds plausible until you start to demand details, whereupon it becomes extraordinarily hard to grasp what this might actually mean. The current public face of gamification is Jane McGonigal, author of the new book Reality Is Broken: Why Games Make Us Better And How They Can Change The World, but many of her prescriptions are cringe-inducing: they seem to involve redefining aid projects in Africa as “superhero missions”, or telling hospital patients to think of their recovery from illness as a “multiplayer game”. Hearing how McGonigal speeded her recovery from a serious head injury by inventing a “superhero-themed game” called SuperBetter, based on Buffy the Vampire Slayer, in which her family and friends were players helping her back to health, I’m apparently supposed to feel inspired. Instead I feel embarrassed and a little sad: if I’m ever in that situation, I hope I won’t need to invent a game to persuade my family to care. A different reaction results from watching a manic presentation by Seth Priebatsch, the 22-year-old Princeton dropout who is this year’s leading victim of what the New York Times has labelled “Next Zuckerberg Syndrome”, the quest to identify and invest in tomorrow’s equivalent of the billionaire Facebook founder. Priebatsch’s declared aim is to “build a game layer on top of the world” – which at first seems simply to mean that we should all use SCVNGR, his location-based gaming platform that allows users to compete to win rewards at restaurants, bars and cinemas on their smartphones. (You can practically hear the marketers in the room start to salivate when he mentions this.) But Priebatsch’s ideas run deeper than that, whatever the impression conveyed by his bright orange polo shirt, his bright orange-framed sunglasses, and his tendency to bounce around the stage like a wind-up children’s toy. His take on the education system, for example, is that it is a badly designed game: students compete for good grades, but lose motivation when they fail. A good game, by contrast, never makes you feel like you’ve failed: you just progress more slowly. Instead of giving bad students an F, why not start all pupils with zero points and have them strive for the high score? This kind of insight isn’t unique to the world of videogames: these are basic insights into human psychology and the role of incentives, recently repopularised in books such as Freakonomics and Nudge. But that fact, in itself, may be a symptom of the vanishing distinction between online and off – and it certainly doesn’t make it wrong. The dictator’s dilemma
Not long ago, according to the new-media guru Clay Shirky, the Sudanese government set up a Facebook page calling for a protest against the Sudanese government, naming a specific time and place – then simply arrested those who showed up. It was proof, Shirky argues, that social media can’t be revolutionary on its own. “The reason that worked is that nobody knew anybody else,” he says. “They thought Facebook itself was trustworthy.” This is one of many counterintuitive impacts that the internet has wrought on the politics of protest. But perhaps the most powerful is the one that Shirky – himself a prominent evangelist for the democratic power of services such as Twitter and Facebook – labels “the dictator’s dilemma”. Authoritarian leaders and protesters alike can exploit the power of the internet, Shirky concedes. (At least he notes the risks: in another session at the conference, I watch dumbstruck as a consultant on cyber-crimefighting speaks with undisguised joy about how much information the police could glean from Facebook, in order to infiltrate communities where criminals might lurk. Asked about privacy concerns, she replies: “Yeah – we’ll have to keep an eye on that.”) But there’s a crucial asymmetry, Shirky goes on. The internet is now such a pervasive part of so many people’s lives that blocking certain sites, or simply turning the whole thing off – as leaders in Bahrain, Egypt and elsewhere have recently tried to do – can backfire completely, angering protesters further and, from a dictator’s point of view, making matters worse. “The end state of connectivity,” he argues, “is that it provides citizens with increased power.” The road to that end state won’t be smooth. But the compensatory efforts of the authorities to harness the internet for their own ends will never fully compensate. Either they must allow dissenters to organise online, or – by cutting off a resource that’s crucial to their daily lives – provoke them to greater fury. Biomimicry comes of age
The search engine AskNature describes itself as “the world’s first digital library of Nature’s solutions”, and to visit it is to experience the curious, rather disorienting sensation of Googling the physical universe. Ask it some basic question – how to keep warm, say, or float in water, or walk on unstable ground – and it will search its library for solutions to the problem that nature has already found. The idea of “biomimicry” is certainly not new: for much of the past decade, the notion of borrowing engineering solutions from the natural world has inspired architects, industrial designers and others. Austin is abuzz with examples. “Nissan, right now, is developing swarming cars based on the movements of schooling fish,” says Chris Allen of the Biomimicry Institute. Fish follow ultra-simple mathematical rules, he explains, to ensure that they never collide with each other when swimming in groups. Borrow that algorithm for navigating cars and a new solution to congestion and road accidents presents itself: what if, in heavy traffic, auto-navigated cars could be programmed to avoid each other while continuing forwards as efficiently as possible? The Bank of England, he adds, is currently consulting biologists to explore ways in which organic immune systems might inspire reforms to the financial system to render it immune to devastating crises. “And what we’re looking for now,” Allen says cryptically, “is an interactive technology inspired by snakes.” ‘We are meant to pulse’
Until recently, the debate over “digital distraction” has been one of vested interests: authors nostalgic for the days of quiet book-reading have bemoaned it, while technology zealots have dismissed it. But the fusion of the virtual world with the real one exposes both sides of this argument as insufficient, and suggests a simpler answer: the internet is distracting if it stops you from doing what you really want to be doing; if it doesn’t, it isn’t. Similarly, warnings about “internet addiction” used to sound like grandparental cautions against the evils of rock music; scoffing at the very notion was a point of pride for those who identified themselves with the future. But you can develop a problematic addiction to anything: there’s no reason to exclude the internet, and many real geeks in Austin (as opposed to the new-media gurus who claim to speak for them) readily concede they know sufferers. One of the most popular talks at the conference, touching on these subjects, bore the title Why Everything Is Amazing And Nobody Is Happy. A related danger of the merging of online and offline life, says business thinker Tony Schwartz, is that we come to treat ourselves, in subtle ways, like computers. We drive ourselves to cope with ever-increasing workloads by working longer hours, sucking down coffee and spurning recuperation. But “we were not meant to operate as computers do,” Schwartz says. “We are meant to pulse.” When it comes to managing our own energy, he insists, we must replace a linear perspective with a cyclical one: “We live by the myth that the best way to get more work done is to work longer hours.” Schwartz cites research suggesting that we should work in periods of no greater than 90 minutes before seeking rest. Whatever you might have been led to imagine by the seeping of digital culture into every aspect of daily life – and at times this week in Austin it was easy to forget this – you are not, ultimately, a computer.
guardian.co.uk © Guardian News & Media Limited 2010 Published via the Guardian News Feed plugin for WordPress.
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March 15 2011, 4:07am | Comments »
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I posted to distributedresearch.net
Image Editing Lesson 1 : Layers
http://distributedresearch.net/blog/2009/06/09/image-editing-seashore-layers
Seashore image editing Video On request I’ve made some Image editing tutorial videos and this is the first in a series of at least five. Lesson one is an introduction to using Layers. Layers are essential to the construction of drawings and can be used in a similar way when building up effects onto photographs. They make it much easier to come back and change or redo image effects later by leaving each stage intact - a process called non-destructive editing. Anyway, here’s the video from youtube, I hope you will bear with me and keep watching, it gets much more useful after a bit of a slow start I know that - and your comments and reviews are very welcome both here and on the youTube page.
Free image editing software for Mac The software I’m using is called Seashore and it’s an open source image editor for Mac using the native Cocoa interface, so it feels like a proper Mac application, not a migrated one.
You can download this free software from Seashore at Sourceforge. If you find that iPhoto doesn’t do all that you want and photoshop is just too big and cumbersome then Seashore could be the image editing application to get you started on acquiring some really useful skills. Future image editing Tutorial Videos
The next four tutorials will cover:
Using the clone tool effectively Selecting colours and applying changes How to photograph a ghost Subtle use of tinting
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June 9 2009, 2:04am | Comments »
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Free FTP Client Software - Using Filezilla to update Websites
Free FTP Client Software for Windows Filezilla is a free and open source FTP client software program used for connnecting to a webserver to update websites. Here’s a short tutorial video which deals with downloading, setting up and connecting Filezilla FTP to a website. I describe the twin pane approach, and show you how to download a website file, edit it , test and then re-upload so the new version is live on your website.
This Filezilla video can be watched from right here below as an embedded YouTube video, do try the HD (High Definition) and full screen options:Or you can download the full original 84Mb video file onto your computer using the free file hosting service at divshare: Download Filezilla FTP Video Tutorial Filezilla FTP client software is available in Windows, Mac OS X and Linux versions.
Good alternative FTP clients apart from Filezilla are Cute FTP for Windows and Mac (small charge) , and on a Mac there are also Fetch and Cyberduck.
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May 8 2009, 4:41am | Comments »
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I posted to distributedresearch.net
Seashore Image Editor for Mac - Better than The Gimp
http://distributedresearch.net/blog/2009/04/18/seashore-image-editor-for-mac-better-than-the-gimp
I can’t remember where I first came across Seashore, but its been sitting in my applications folder and dock for a couple of months and on the odd occasion when I need to do do some image editing I’ve come to rely on it without really feeling the pain of a learning curve. So here’s my software review: Seashore is a native OS X application which does image editing on a Mac. Free and Open Source, it’s much smaller and lighter than Photoshop and easier to use than The Gimp, and being an installed application is much more responsive than an online image editor such as Picnic. So Seashore fits in nicely for anything a bit more than than basic iPhoto tweaking, and a bit less than full blown Photoshop pro tools. Seashore loads very quickly indeed on my underpowered Mac mini, and immediately presents a simple and recognisable tools palette. So you can get up and running doing simple stuff with images really quickly, but when it comes to more advanced operations, and inevitably the need arises sooner rather than later, then the shortcomings of Seashore in its present state become apparant.
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Technorati Tags: gimp, image editing, image editor, images, Mac, mac mini, open source, os x, Photoshop, picnic, seashore, software, software review
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April 18 2009, 6:37am | Comments »
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